Digital generations and mobile applications as educational reinforcement
DOI:
https://doi.org/10.62452/s7jmaf50Keywords:
Digital Generations, Generation X, Generation Y, Generation Z, Mobile Applications, EducationAbstract
The present work analyzes the influence that the use of the Smartphone and mobile applications has had on young people (digital natives). It is developed taking as sample to the students of the career of TSU in Business Development of the Technological University of Tulancingo, with the objective of knowing the acceptance that a Mobile Application would have that supports to reinforce the academic knowledge in the students, same that we can define as digital natives or belonging to the digital generations in what is paramount for them to make use of Information and Communication Technologies to facilitate their daily activities, without neglecting the educational aspect.
Downloads
References
ALEGSA. (2017). Definición de aplicación móvil (app). Recuperado de http://www.alegsa.com.ar/Dic/aplicacion_movil.php
De Barba, G. (2010). 7 características de la generación Z. Recuperado de https://www.entrepreneur.com/article/268023
Diaz Barriga Arceo, F., & Hernandez Rojas, G. (2010). Estrategia docentes para un aprendizaje significativo. Mexico, D.F.: Mc Graw Hill.
Prensky, M. (2011). Enseñar a nativos digitales. Una propuesta pedagógica para la sociedad del conocimiento. Madrid: SM Ediciones.
Coll, C. (2008) Aprender y enseñar con las Tecnologías de la Información y Comunicación. Madrid: Morata.
Méndez Corone, M. (2013). Las apps móviles y su impacto en la educación. Recuperado de http://www.utel.edu.mx/blog/estudia-en-linea/las-apps-moviles-y-su-impacto-en-la-educacion/
Molano, A. (2014). Generaciones digitales: entre épocas y tecnologías. Recuperado de https://colombiadigital.net/actualidad/articulos-informativos/item/6199-generaciones-digitales-entre-epocas-y-tecnologias.html
Gros, B. (2000). El ordenador invisible. Barcelona Gedisa.
Pizarro, N. (2017). Generaciones de usuarios digitales y sus características. Recuperado de https://www.ida.cl/blog/experiencia-de-usuario/generaciones-usuarios-digitales-caracteristicas/
Ordoñez, A. (2016). Las generaciones digitales. Recuperado de http://news.socialpubli.com/las-generaciones-digitales/
Ohstrategy. (2016 ). Generaciones digitales: todo lo que debes saber para crear una estrategia de contenido con éxito. Recuperado de http://www.ohstrategy.es/generaciones-digitales/
Ruiz-del Olmo, F. J., & Belmonte-Jiménez, A. M. (2014). Young People as Users of Branded Applications on Mobile Devices. Comunicar, 43(22), 73-81. Recuperado de https://www.revistacomunicar.com/verpdf.php?numero=43&articulo=43-2014-07&idioma=en
Downloads
Published
Issue
Section
License
Copyright (c) 2019 Irma Cárdenas García, Maritza Librada Cáceres Mesa (Autor/a)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors who publish in Revista Metropolitana de Ciencias Aplicadas (REMCA), agree to the following terms:
1. Copyright
Authors retain unrestricted copyright to their work. Authors grant the journal the right of first publication. To this end, they assign the journal non-exclusive exploitation rights (reproduction, distribution, public communication, and transformation). Authors may enter into additional agreements for the non-exclusive distribution of the version of the work published in the journal, provided that acknowledgment of its initial publication in this journal is given.
© The authors.
2. License
The articles are published in the journal under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0). The terms can be found at: https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en
This license allows:
- Sharing: Copying and redistributing the material in any medium or format.
- Adapting: Remixing, transforming, and building upon the material.
Under the following terms:
- Attribution: You must give appropriate credit, provide a link to the license, and indicate if any changes were made. You may do this in any reasonable manner, but not in any way that suggests the licensor endorses or sponsors your use.
- NonCommercial: You may not use the material for commercial purposes.
- ShareAlike: If you remix, transform, or build upon the material, you must distribute your creation under the same license as the original work.
There are no additional restrictions. You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.