Gamification in English Language Teaching: A Strategy to Enhance Oral Expression
DOI:
https://doi.org/10.62452/m3b2n358Keywords:
Gamification, speaking skills, English as a foreign language, motivation, active learningAbstract
Teaching English as a foreign language faces several challenges related to student motivation, active participation, and the development of communicative skills, particularly speaking. In response to this situation, gamification has emerged as an innovative teaching strategy that incorporates game elements into educational contexts in order to promote meaningful learning experiences. The aim of this study is to analyze the potential of gamification for the development of English-speaking skills, considering its theoretical foundations, key components, and practical applications in the teaching and learning process of foreign languages. From a theoretical and descriptive perspective, the study examines contributions from various scholars who emphasize the value of elements such as points, badges, levels, challenges, and immediate feedback systems in fostering motivation, participation, and learners' self-confidence. Likewise, practical experiences involving role-playing games, gamified debates, digital platforms, and collaborative learning environments are discussed as effective means of encouraging the contextualized use of the language. The analysis reveals that gamification contributes to reducing communication anxiety, increasing student interaction, and strengthening linguistic and social skills that are essential for English language learning. It is concluded that this methodology represents an effective alternative for enriching foreign language instruction, provided that its implementation is guided by clearly defined pedagogical objectives and adapted to the characteristics of the educational context in which it is applied.
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