ClassDojo as a gamified tool to strengthen school motivation and participation
DOI:
https://doi.org/10.62452/50d8nr65Keywords:
School motivation, gamification, digital tools, playful strategies, meaningful learningAbstract
Academic motivation is a key factor in the teaching-learning process, as it influences students’ participation, interest, and academic performance. Currently, in elementary education, there are challenges such as constant distractions, a lack of motivation, the use of traditional teaching methods, and the frequent use of technology for recreational purposes, which lead to disinterest and low participation in the classroom. Given this situation, it is necessary to implement innovative strategies that foster more dynamic and participatory learning environments. In this context, the ClassDojo app serves as a fun digital tool that integrates game mechanics, rewards, and immediate feedback to encourage student participation and interest. Through point systems and recognition of achievements, the aim is to strengthen academic motivation and foster a positive attitude toward academic activities. The objective of this article is to reflect on the importance of using ClassDojo as a strategy to motivate elementary school students, highlighting how digital tools and playful activities can promote active participation, a desire to learn, and the creation of more dynamic and innovative learning environments within the classroom.
Downloads
References
Baute-Rosales, M., Espinoza-Soria, M. J., Soler-McCook, J. M., & Chávez-Cárdenas, M. d. C. (2026). Las tecnologías disruptivas: vía para la transformación del aprendizaje. Sophia Editions.
ClassDojo. (2024). ClassDojo. https://www.classdojo.com/es-mx/
Concha-Ramírez, J. A., Saavedra-Calberto, I. M., Ordoñez-Loor, I. I., & Alcívar-Córdova, D. M. (2023). Impacto de la gamificación en la motivación y el compromiso estudiantil en educación primaria. Revista Científica Ciencia y Método, 1(4), 44–55. https://revistacym.com/index.php/home/article/view/22/152
Figueroa-Oquendo, A. (2024). La motivación intrínseca y su incidencia en el rendimiento académico de los estudiantes universitarios de Ecuador . Cátedra, 7(1), 53–75. https://doi.org/10.29166/catedra.v7i1.5431
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. Hawaii International Conference on System Sciences. Waikoloa, USA.
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Wiley.
Maclean-Blevins, A., & Muilenburg, L. (2013). Using ClassDojo to support student self-regulation. Proceedings of Society for Information Technology & Teacher Education International Conference. Victoria, Canada.
Manolev, J., Sullivan, A., & Slee, R. (2019). The datafication of discipline: ClassDojo, surveillance and a performative classroom culture. Learning, Media and Technology, 44(1), 36–51. https://doi.org/10.1080/17439884.2018.1558237
Mayer, R. E. (2020). Aplicando la ciencia del aprendizaje (Vol. 2). Graó.
Payer, M. (2005). Teoría del constructivismo social de Lev Vygotsky en comparación con la teoría Jean Piaget. Universidad Central de Venezuela.
Quezada Cáceres, S., & Salinas Tapia, C. (2021). Modelo de retroalimentación para el aprendizaje: Una propuesta basada en la revisión de literatura. Revista Mexicana de Investigación Educativa, 26(88), 225–251. https://www.redalyc.org/articulo.oa?id=14068994010
Vallerand, R. J. (2000). Deci and Ryan’s self-determination theory: A view from the hierarchical model of intrinsic and extrinsic motivation. Psychological Inquiry, 11(4), 312–318. https://www.jstor.org/stable/1449629
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Leidi Jasmin López-Aragon (Autor/a)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors who publish in Revista Metropolitana de Ciencias Aplicadas (REMCA), agree to the following terms:
1. Copyright
Authors retain unrestricted copyright to their work. Authors grant the journal the right of first publication. To this end, they assign the journal non-exclusive exploitation rights (reproduction, distribution, public communication, and transformation). Authors may enter into additional agreements for the non-exclusive distribution of the version of the work published in the journal, provided that acknowledgment of its initial publication in this journal is given.
© The authors.
2. License
The articles are published in the journal under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0). The terms can be found at: https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en
This license allows:
- Sharing: Copying and redistributing the material in any medium or format.
- Adapting: Remixing, transforming, and building upon the material.
Under the following terms:
- Attribution: You must give appropriate credit, provide a link to the license, and indicate if any changes were made. You may do this in any reasonable manner, but not in any way that suggests the licensor endorses or sponsors your use.
- NonCommercial: You may not use the material for commercial purposes.
- ShareAlike: If you remix, transform, or build upon the material, you must distribute your creation under the same license as the original work.
There are no additional restrictions. You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

